paladin with bard like tendencies. Bard/Paladin has some commonalities with it (namely shared Charisma dependence and full caster progression allowing for massive smiting potential) which seems like a good. paladin with bard like tendencies

 
 Bard/Paladin has some commonalities with it (namely shared Charisma dependence and full caster progression allowing for massive smiting potential) which seems like a goodpaladin with bard like tendencies Not exactly a Bard/Paladin, but a "Barbarian"/"Paladin" with ranks in Perform (really Tough/Thrasher/Street Warrior/Holy Knight with Celebrity occupation, which is pretty close)

Paladin 2/Lore Bard X, Swashbuckler 10/Swords Bard 10, Lore bard 6/Sorcerer X. Because bards get full spell progression, I'd likely lean towards full bard after L6. Pulling off the role-playing of a paladin with charisma like that is tough sledding. Best Baldur’s Gate 3 Tiefling background. Druids too much of a tree hugger, and Rogue can be thematic, but it's too on the nose. I've been meaning to ask for some time now, because of everything else I've come to enjoy about C&C, the fact that Rangers, Paladins, and Bards don't get spells at higher levels hasn't sat well with me. What you gain by selecting the. Level 3: oath of devotion paladin, arcane trickster rogue, and eldritch knight fighter. Levels: Bard Swords 6 then 2 levels in Paladin Ancients then finish in Bard gets you some amazing smites - max Dex/Cha. I just don't understand how to do it, lol. You take a lot more damage than a Pala because you can't stand in the back as a Bard. But hey, they seem pretty happy with it, ignorance is bliss I guess. Business, Economics, and Finance. Unsurprisingly perhaps, this style of play builds into a bard multiclass very well. Recommended Ratios. 1st Level Paladin Spells (most often prepared): Bless, Cure Wounds, Shield of Faith, Thunderous Smite. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. Dualing fighting style from swords bard. Ranger - stealth and scouting, single-target damage, maybe a bit of battlefield control. With the Paladin and Bard multiclass. Target receives +2 bonus to armour class. Whispers bard adds the most paladin of any pally mc bar hexblade. And unfortunately, Bard is a little bit underwhelming at low levels just like Paladin. Proficiency in Perception and having Darkvision is useful. I've been told that a bard and a cleric dies a lot so I decided not to do so. Going with these two classes provides perfect synergy. Post by redwullf » Fri Aug 19, 2011 3:36 am. Bards get their magic by echoing ‘the music of creation’. Paladin. With level 7 Paladin, you can double the mid-defensive build and mostly high-offensive. IUSUZYSANA • 3 min. 15 str +1 lvl 8 12 dex +2 race 14 con 11 int +1 lvl 12 8 wis -2 race 15 cha +1 lvl 4. if you like a more complicated (often infuriating if bad team mates) but way more rewarding, play bard. Stop paladin at either level 2 just to get access to smite or level 5 to get extra attack as well and then go full sorcerer for more and higher level spell slots. They are also a master of magic, able to weave spells and incantations into their. But a rogue is a clever con artist as much as they are a sneaky thief, and the bard class skills and abilities open up a world of abilities and subtle tricks that can be used to take what you need. The bard is an artisan of magic, knowledgeable and witty musicians and warriors capable of lethal arts. 1. Bard provides a plethora of bonus actions and concentration. Extra attack at 5 and aura at 6 are huge. I have all 3 and have no issues finding. Paladin isn't weaker than Bard nor vice versa. My reading of the oath is to roleplay OoA as an art and nature loving warrior poet paladin. maybe get agonizing blast, maybe go 3 for coffeelock shenanigans. From paladin you get heavy armor, divine smite, extra attack, aura of protection, decent fighting style. However, if you level up Bard to level 5, you can get the most from both classes. So I've got a Paladin 5/Bard 4 right now in a current campaign. Both of these colleges benefit greatly from the extra utility offered by these. Bard/paladin is a very good dps, of course you wont have better dps than GWM build, tavern brawler or Paladin. Expertise in Athletics makes you a knockdown/grapple/control machine. The Paladin/Bard is a jack of all trades of the highest caliber. Dueling Fighting Style with rapier/scimitar and shield. You could start as Paladin (which also gives you the nice bonus to Wis saves), then go Bard for at least 4 levels. And you don't have Extra Attack by default, so you almost certainly have to take a Bard subclass with Extra Attack like Swords or Valor. Best. The question is, why only 1 level? Imo it is better go 2 levels of paladin , 3 of your spellcaster class of choice and then spec into DD. . There isn't much more to say about it than that. Jack of all trades, expertise, inspiration, and the bard college feature. Barbarians are generally better at dealing damage. See more posts like this in r/BG3Builds6 Paladin / X Bard. Paladins are also a bit more group oriented, with their auras and channeling and healing. A bard/monk/paladin with Ascetic Mage and. Like 4 units distance. The Paladin Class is a Heavy armor user with Cleric-like healing and support abilities, but make a wrong move either in or out of combat,. Even if Valour Bard is an RP choice, the Paladin skills and proficiencies allow for that style of play. It only applies to the players inside or near you. If they wanted the magic boost, it might make more sense to start the multi-class at 11 instead of 10 (you'd then gain a new slot each level and also get the bard's 1st/2nd level spell list plus some. I’m going to second u/Rhythm2392’s Paladin 2 / Swords Bard X. Imagine being in front of the King (or some important NPC) and suggesting they take a certain course of action because it is the most sensible. you get your Extra Attacks set before you worry about Smites. Baldur's Gate 3 companions. Bardadin - Paladin Bard Build. So the final Baldur’s Gate 3 Paladin Build here is 2 levels of Paladin and 4 levels of Bard. Their scaling and effectiveness depend on spells slots, which Bard provides a lot. Such an awesome build. You end up with the same amount of skills, just fewer choices for the fist two. Get Booming Blade as fast as you can to supplement your melee attacks until Swords/Valor Extra Attack kicks in at Bard 6 S/V Bard 6 -> Paladin 2 -> S/V Bard X. (into a party not a dungeon) Paladin is the best class, imo. A Tier: Artillerist, Deathblade, Glaivier, Sorceress, Striker. Paladin is the best multiclass option for a melee-centric Bard build. I was thinking about doing a…brokenURL • 2 yr. And I was looking at paladin because with a 3 or 6 paladin I could still tank some, and with warlock utility would have some good battlefield control. Full spell progression plus psychic damage on a good number of hits is solid. The paladin cleanse is insane and he is constantly applying DPS buffs. From Paladin you gain heavy armor, martial weapons, and Divine Smite for burst damage. Or. They also don’t have the strongest. C Tier: Deadeye,. Metallicus Aug 29 @ 9:42am. Generally recommend going to Paladin 6 before branching out unless you plan on a bard college with extra attack. But a good Bard is just flat out better. Vengeance Paladin 6 gives me access to armor, Protection Fighting Style, Lay on Hands, Aura of Protection and support spells such as Bane, Protection from Evil and Good, Bless, Lesser Restoration, Hold Person and Cure. Business, Economics, and Finance. Paladin/Bard 4/6 = Paladin/Bard 3/7 : 4 1st + 3 2nd + 3 3rd + 2 4th As can be seen, if you only count in Spell Slots, the difference take a few Bard levels to leverage into extra spell slots, where the main question then become what Class abilites (and access to specific spells) are important for those levels. Paladin/Bard: Inspiring Battlefield Commander. The Halfling Bard is a delightful creature with the heart of a hero, the soul of a minstrel, and the voice of an angel. You’ve got a few healing spells to supplement other support characters in the party, and you’ve got a few powerful 1st-level spells for dealing damage, like dissonant whispers and thunderwave to fall back on for. For context, my character is a Leonin Lv. You'll get more lay on hands and spell levels for smites or healing words along the way to help with the healing issues. This is because once you reach Level 3, you’re going to gain Dueling as a Fighting Style. The only thing you lose before character 20 is the ability for your friends to add your Bardic Inspiration dice to their damage, and that doesn't even begin to compare to what Lore offers. So like a mutant half orange half apple, an oppal, or an arange. The Oath of Ancients paladin is all about nature and the arts, it seems. It's much more obvious when a bard puts down a healing area. In almost all cases the +1 is trash, for bards +2 is huge but oyu need a 9/7, for palas +2 are awful, ayaya is same as bard. If you're dead set on a bard multiclass there's not much to say. For level 1 i would often use shield of faith, or protection against good and evil. Now we have a +3 for all spells and weapon rolls. Bard paladin is a particularly brutal combo due to the fact that they use the same stats but bard is almost entirely support and paladin is almost entirely about dps. For the half casters (Ranger, Paladin, Bard, Artificer and some subclasses), it's better to not think of the magic as actual magic. You can play a spell casting bard that does support, damage, or a bit of both. You also get Blur, mirror image, shield, greater invis, counterspell, haste, misty. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. However, dexterity is also a common saving throw for damaging spells. Paladin 6/Bard 14 is a more popular split. The Alert feat is one of the best ways to push your initiative up, especially since it eliminates any chances of you being surprised. You end up with the same amount of skills, just fewer choices for the fist two. I am not yet settled on cantrips yet When I hit 3rd level I'll take Paladin and pick up interception fighting style I'll be able to swing a hammer and provide support through spells, minimal bard dice, and reactions to reduce damage on my allies. Which shouldn’t be too hard to do as the required ilvl for supports to get into parties is substantially lower than for dps. Multiclassing in 5E requires a massive sacrifice in ability, and its compounded for spellcasters. ago. In this case level 8. 13. Full build. not going Paladin at all in tier 1) if you don't want heavy armor. I'd go College of Glamour over College of Swords though. (Otherwise go to Bard 2 if you don't want to delay your extra attack. As a mid to high level concept tho, I love the Paladin 2/Sword Bard 18. Bards get more spells, and the College of Eloquence abilities are all perfectly. There isn't much more to say about it than that. i kind of went off kilter with him and gave him low charisma, but he thought he was very persuasive. And while this might seem like the perfect fit for a caster bard, even bards who focus on swordfighting will enjoy this–picking up sorcerer gets you. 3 (2 Paladin/1 Bard) with rolled stats (17 10 17 12 14 16). Paladin 6-7/ Barbarian 3 / Charisma Caster X is a really cool build. I just played this for like a year, really enjoyed it. #1. If you are going for paladin bard multi class you probably want to go for 2 - 10 or 7 - 5. But really too is the defensive fighting style for that +2 AC. Of course, a straight paladin or a straight bard work very well too. Also consider: Monk/Paladin/Bard. I think going Bard will feel a bit meh by then 😅 I'd usually aim to get to Extra Attack before multiclassing. Ranger - stealth and scouting, single-target damage, maybe a bit of battlefield control. Take Silvery Barbs, Healing Word, Heat Metal, Feather Fall, Detect Magic, and Aid as your. My character is a bit inspired by Lyndon B. You’ll retain Divine Smite, Spell Slots, and your Fighting Style, which in this case is going to be Defense. Your speeches and teachings calling for an uprising of the peasantry have become. 1 Paladin > 6 Sword Bard > 1 Paladin > 4 Bard I know this alters so progression weirdly and is to my disadvantage early on, but it gives me Wisdom Saves Proficiency and Heavy Armor Prof (and early Shield Prof). 2 levels gives heavy armor, a fighting style and smites, enough to be a paladin in itself. After that, I'd take +2 CHA at bard 4 to max your aura (by far the most valuable thing a paladin provides) and grab either resilient:con (if you want absolutely overkill concentration protection) or lucky to deal with the times you roll poorly on a saving throw at bard 8. I'm not expecting the bard build to reach the same #1 I've been toying around with a Paladin/Bard mutliclass character in a campaign and found him to be shockingly effective. so basally got killed this way. Lore just makes you better at supporting, Glamour lets you bedazzle and manipulate your foes. Bard all the way. Both of the paladin damage buff has a huge range so almost everyone can always get the buff. 9 – Bard 3: Bard College: College of Lore Bonus Proficiencies: – Any 3 Cutting words Expertise: – Any 2: This level brings access to 2nd-level bard spells, notably including. Redemption Paladin and Eloquence Bard would give a pretty killer persuasion check so I am down for it. Paladin as a really consistent healing and shielding play. and Soldier background. Paladin is easier to play, but more "boring" to some people. Ill share what I would like to do and would appreciate suggestions for build. Baldur’s Gate 3 College of Swords Bard. Starting Paladin is fine for T1, but then at T2 you’re going to be behind in the damage department because you won’t get 2nd attack until level 8. The bard decides that finally action must be taken and the crusade against this new evil is joined. But hey, they seem pretty happy with it, ignorance is bliss I guess. But it's kind of important to get to paladin 6 to aura and maybe even paladin 9 as fast as possible to revive. if you like to spam abilities and active monkey brain 95% of time, play paladin. zenprime-morpheus DM • 6 yr. 5th edition has totally overpowered bards by giving them full spellcasting levels and the fact that you can combine it with divine smites for free makes this build absolutely busted. Here's what I'd do, vh and take war caster, so that somatic components aren't an issue. Build: Order Cleric 1 / Glamour Bard 3 / Watchers Paladin 2. Bard/Paladin has some commonalities with it (namely shared Charisma dependence and full caster progression allowing for massive smiting potential) which seems like a good. Honestly any level of Paladin 2 and any levels of Bard and Warlock will be strong. Any Paladin 6/Any Sorcerer 14: The Balanced. Bard - Like the Paladin, the Bard is a very popular class due to the success of the support role in Lost Ark. 600pp to get 55Hp rings = good way to start. Either one of those gets you the ability to attack with Intelligence, but that’s at the cost of 3 levels. War caster is what I'd go with at level 4 as well. ) So that's basically it: opportunity cost. The Draconic Bloodline is Dungeons & Dragons Fifth Edition's most straightforward Sorcerous Origin. You might be able to go 5 paladin to get extra attack and then bard. 1 Paladin > 6 Sword Bard > 1 Paladin > 4 Bard I know this alters so progression weirdly and is to my disadvantage early on, but it gives me Wisdom Saves Proficiency and Heavy Armor Prof (and early Shield Prof). [Bard levels] + [ (Paladin levels)/2, rounded down] = total spellcaster level. They have the upper body of a human but the goats and the lower body of their animal counterpart. A paladin 2 / valour bard 10 is IMO by far the strongest build in the game. 11 gives you another oath feature, aura of courage and improved divine smite. This is why a lot of people 'water' down bard with stuff like Sharpshooter. Paladin has basically three break levels: 2, 6 & 11. +2 race. Divine Smite (Paladin, Level 2) which gives the Barbarian/Paladin a means to imbue at least 2d8 Radiant Damage to an opponent at the cost of a Spell Slot. ago. Paladin / Bard (Image Credit: Nowis-337). Go 2 levels in paladin picking up the defensive fighting style and using sword and board. Paladin 7 is very powerful but I'd probably go into Warlock rather than Bard. Also take Disguise Self and Friends. Then focus Bard until you get Font of Inspiration at Bard 5. Bard gets more damage from paladin smites, better armor and weapon proficiencies, and more flexible spellcasting with prepared spells, and Paladin gets more caster levels for. The amazing Paladin lvl 6 ability, martial abilities and proficiencies combined with the support tools and spellcasting of the Bard. #9. My advice would be to take it to 1 warlock/8 paladin, getting your second ASI and ancients aura. Bard/Paladin has some commonalities with it (namely shared Charisma dependence and full caster progression allowing for massive smiting potential) which seems like a good start, though obviously bards lack some tools like metamagic and some spells that really makes the sorcerer multiclass sing. You end up with the same amount of skills, just fewer choices for the fist two. Paladin 2 Bard 8 is substantially better than bard 8 and may be better than bard 9. ) ) One of the most natural combos in the multi-classing pantheon is the Cleric/Paladin Combo. Extra Attack means you have two chances to hit. 2 levels of Paladin; 4 levels of Bard; This support-focused multiclass utilizes Bardic Inspiration and excellent action economy to empower your party. Bard is an amazingly versatile class. If you dont want to use a two handed weapon then you should definitely do the college of swords. 3 (2 Paladin/1 Bard) with rolled stats (17 10 17 12 14 16). The INT will likely be wasted but the free cantrip is decent. The Druid surprised me with their spell selection and the natural recovery ability is fire. Posted by u/[Deleted Account] - 1 vote and 3 commentsStarting as 2 Paladin for the usual Paladin start-up powers - Lay-on-hands, Divine sense, Smite, Heavy armor prof & Fighting Style Defense. Using a glaive. Runic Tunic Jul 18 @ 11:06am. Lore bard is ubiquitously excellent for granting extra magical secrets, cutting words as a pseudo shield, and peerless. Lots of flashy moves, high mobility, and a cool-looking character model guarantee the Deathblade a top spot. The combination yields 24d8 extra total smite damage per day. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. Playing in a pirate campaign, in a homebrew world as an Aasimar Vengeance Paladin 6, Hexblade 1. Both are good tanks. As for Heavy Armor: Bard has to be on top of the boss so her skills reach both the boss and the melee dps. Would a 10 Warlock /. Satyrs are a cross between humans and nature spirits and appear like a half-humanoid, half-goat hybrid. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. (At 450g : 95 crystals) Idk exactly how much a bard heals but unless its 250% of my life per cast you will never just put 50g on the ground. He is so dedicated to his revenge and his beliefs and so skilled in oration and intimidation that no one. Aereni High: +2 DEX isn't bad as it can help with AC and stealth. Then we got an Eloquent bard and a Heroic paladin (capitalization deliberate and important). The bard dialogue and the ability to perform music in the bleakest of environments is just spot on for that paladin!Paladin with bard like tendenciesZariel Tiefling: Paladin, Bard, Warlock, Rogue; More Baldur's Gate 3 guides. A Strength-based Bardadin or Sorcadin can equally work, but for that I'd want to start as Paladin (or MC into War Domain Cleric or Ranger Knight or something like that), so that I could use Heavy Armour, otherwise AC will be poor. Counterspell is always good. . Race: Hobgoblin or V Human. Pally 2, 3, 6, 7 (ancients only) or 9. Both are mainly Swiftness, except Bard has a Spec build which is used for specific/niche scenarios. Just lovely. Nonetheless, the Draconic Bloodline is still a D&D 5e sorcerer subclass and has to be built carefully. For instance an Ancients Paladin 7 / Lore Bard X (but could probably be any Bard) can Channel Divinity, provide two great auras to allies, Bardic Inspiration, throw out spellcasting and if necessary make some. Can you use your spell slots granted by multiclassing to a bard as fuel for the paladin's divine smite?Bard 6 -> Paladin 2 -> Bard X (i. This should be your default choice as Paladin 6 is insanely strong. Jul 25, 2015. You end up with the same amount of skills, just fewer choices for the fist two. Either way (or if staying in bard) I'd put your dex to 16. Paladin 2 / Swords Bard X / additional Paladin 1 sometime (Redemption) - This guy gets Paladin 2 first to get heavy armor and shield proficiencies, smite, and a fighting style (Defense). (+1CON, +2CHA from Hobgoblin). Amazingly fun build. Murder hobo The former feels like a much more interesting playthrough than the latter. Because bards get full spell progression, I'd likely lean towards full bard after L6. Pick up Duelist fighting style from the College of Swords at Bard Level 3 (CL 5) so our hits land harder. I’m going to suggest another with Paladin 6 / Lore Bard X. The natural comparison is to sorcadins, which are a real killer MC. Deathblade - Deathblade is a badass class. 1K. 5. Bardlock is also good, but probably more range oriented unless you choose College of Swords and Pact of the blade, which isn't really what you're looking for. edit: both are great, this is just my 2 cents. Lore bard is really good, because you get those magical secrets earlier, and cutting words is a nice debuff. You’ve got a few healing spells to supplement other support characters in the party, and you’ve got a few powerful 1st-level spells for dealing damage, like dissonant whispers and thunderwave to fall back on for. I guess technically Paladin is cheaper because you don't take Heavy Armor like Bard usually does. . Paladin is another half caster. You end up with the same amount of skills, just fewer choices for the fist two. The sorcerer/paladin combo is widely regarded as one of the best multiclass pairings in the whole of D&D 5e. Typically, Paladins stick to a moral code prescribed by the deity they follow. With level 7 Paladin, you can double the mid-defensive build and mostly high-offensive. Paladin/Bard Multiclass Hello, I'm playing currently ,in the campaign that I'm in, a Level 7 Devotion Paladin. • 4 mo. I recommend only 2 levels into Paladin for divine smite. The Bard has 1 damage buff with huge range and 1 that is really small and stationary but the buff last a little longer. That's most of the best bard features right there. While I agree that Swords Bard generally is the best option if you're only going to be taking 2 levels of Paladin, a Paladin 2/non-Swords Bard X build can get kicked up a notch if you go with a race that can obtain the. This allows the new paladin abilities to augment the sword bard. e. Right and you'd gain a second level spell slot when going Paladin 10/Bard 3. So with a DEX based paladin could be. Going Sorcerer will give you metamagic, and Subtle is your top pick to cast Subtle Suggestion in the open. According to the Dungeon Dudes, they rank as Tier A or Tier S for Investigator, Explorer, Utility, Negotiator, and Support. Preserve Your Own Light. Sure, bards can do a little support because part of their shtick. Glyph Aug 29 @ 9:41am. Bard gives lots of utility, spell slots, and unique attacks. Both would be melee focused with the Bard being a melee/utility/support, with the Warlock primarily for Pact of Blade and Eldritch Blast for range purposes. i main bard, whenever i play paladin i feels sleepy. Adding action surge lets the paladin build out nova your bard build. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. -A Frontliner like a Barbarian or an artificer, or a tank focused Fighter or Paladin -A Skill monkey like a Rogue or a Bard -Someone that can cast revivify like an Artificer, Cleric, Druid, Paladin, or Ranger. 1. g. Bard NPC (alfira Plz)/(life Cleric 1, lore bard 19) Shadowheart (Cleric x Paladin x) Wyll, Gale, and Lazel have no place in my party for the most part - i fully expect larian to nyx extra party members at some point; if they dont i dont plan on using them for the most part. ago. As for race, i am torn. The amazing Paladin lvl 6 ability, martial abilities and proficiencies combined with the support tools and spellcasting of the Bard. I'm in a campaign that will go all the way to 15 or 20 and even in that one, I'm lukewarm about doing the. ago. Regarding A-Game Paladin: while I mentioned the build a bit, there's a few problems with establishing the full Paladin 20 build, namely the need for high Int and Wis. Not that interested in GWM evn though it is rather good. at high. Bard is, in my opinion, the most "jack of all trades" class amongst the lot. You misunderstand class/class means multiclassing so a bard/paladin is a bard multiclassing paladin. It's resolvable a few different ways. Bard and Sorcerer both seem like strong ways to finish out the build. There are a few things to consider, actually getting these features that you want to use and being able to use them. For the extra attack I know, I've read that waiting for the level 6 to obtain the extra, wich. Sounds like someone who either doesn't play bard/pally or if he does has actually no idea how to play one well and thinks whatever random spam he's doing is a great performance 👏 Bard is my most stressful/challenging character to. You also get access to the Blade Cantrips to make your melee damage relevant much earlier than you would without Extra Attack. A Bard multiclass gets you a better hit die, an extra skill and expertise. Raise CHA as high as possible, get a Rapier and Weapon Finesse, then use Greater Heroism and Inspire Courage to do some damage. Shield of Faith. Here I'd recommend paladin/bard, paladin/druid, war/bard, war/sha. Paladin Lvl 1 with the Shield Master feat. Some heals, okay shields. Going with these two classes provides perfect synergy. Rangers and Pallies, at least, have more or less always had spells. A writer, musician, or performer at heart with a deep and abiding love of nature. STR 16 DEX 10 CON 13 INT 10 WIS 12 CHA 15. A great bard pali build I've found is conquest paladin whispers bard, just so you can freeze people in place with the frightening conversations and trade bardic inspiration for damage, which is great for when you crit. Honestly Glory Paladin is my favourite subclass out out of the other Paladin subclasses, it matches with my playstyle it's feels like i'm playing 2 classes at once Bard & Barbarian at once in my honest opinion even though there a lot of backlash concerning it subclass and saying the UA version is way better and saying the aura is laughable. Tasha's Hideous Laughter by Ilse Gort. As a bard you can still get the high level paladin spells with magical secrets. Lore bard is really good, because you get those magical secrets earlier, and cutting words is a nice debuff. This sense of righteousness is the bread and butter of Paladins. I tend to create characters because I like them, not for power (e. Paladins are generally better at surviving damage. Elf: Elves get a DEX bonus which can somewhat help the AC of a Bard, and can give melee Bards a boost with attacking. Bard is much better in content that is already excelled at than paladin. ago So as fate would have it, a member of my party really wants to play Bard now. If I had to choose the two next companion classes. Avast, ye swabs!Imo this is most fun merger of the two classes. Cleric - excellent AOE damage, plus some utility and high-level healing spells. Hello all! I'm currently playing a Paladin/Bard Dragon born and I feel a bit lost with the character. Not to mention each class makes up for weaknesses of the other. Just came across a lovely video. Oathbreaker Paladin 9/Any Sorcerer: The Dark Arts. However the bard that isn't healing outputs better damage buffs. So even though Artificer is the most popular choice, I fall pretty cleanly into the “don’t” camp. Then learn how to use the bard and berserker properly. My "worst" build was a Goblin Paladin/Druid, made with the intention of Smiting in Wild Shape. A good guy (maybe Paladin or Monk) struggling to resist temptation, fighting against their base instincts. Dueling Fighting Style with rapier/scimitar and shield. Sounds like you know what you're doing. I will play a paladin, with multiclass to sorcerer or warlock. Ancients Paladins do tend to do well with a Paladin 7/Bard 13 split. I've been toying around with a Paladin/Bard mutliclass character in a campaign and found him to be shockingly effective. After that, just go Bard the rest of the way. Get to Paladin 5 before anything else. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. The bard is an artisan of magic, knowledgeable and witty musicians and warriors capable of lethal arts. Oath of Vengeance Paladin 1-6 to get Aura of Protection, with great weapon fighting and the polearm master feat (I'd like to use halberds) College of Swords Bard 1-6 for the flourishes, spell slots for smite and the utility spells for a little extra support. If you want to focus on weapon damage, I think Paladin is the best bet. A fun support build if you don't want to go the pally route is to start with life-cleric 1, then pure lore bard. 1M subscribers in the dndmemes community. In that case since you already have extra attack you'll be better off picking college of lore over swords. Either one of those gets you the ability to attack with Intelligence, but that’s at the cost of 3 levels. Some folks like 2 levels of Paladin into Sorcerer X, but this is a mistake. Extra attack at 5 and aura at 6 are huge. Bard Multiclass – Paladin 2/Bard 10. “ Not excited about making an heroic Bard and leveling him up to 110 just to complement the Paladin and Mage (Earth). Not much use to take bard 2 if your only level 10 for the last fight. Requires a better understanding of boss patterns, class positioning, and are way more squishy than Pally, almost every bard wants Heavy armor 3. If it was me, I would probably just go pure Swords Bard or pure Conquest Paladin for a level 11 campaign. Daeths • 2 yr. A person cannot look at one splash and ignore other splash options in comparison. 5E, Level 13, long campaign, retiring old Druid Lizardfolk character, wanting to play a more charismatic and talkative type. So the final Baldur’s Gate 3 Paladin Build here is 2 levels of Paladin and 4 levels of Bard. I was wondering what everyone thinks about this multiclass combination. The typical split is usually pally2/bard x, or if you want to go more tanky, pally6-7/ bard x. Bard/Paladin has some commonalities with it (namely shared Charisma dependence and full caster progression allowing for massive smiting potential) which. You end up with the same amount of skills, just fewer choices for the fist two. The Paladin/Bard is a jack of all trades of the highest caliber. I went 2 paladin and the rest bard, but after level 10, I took 2 more paladin levels for a 3rd feat. Given feats, it probably makes most sense to do Devotion Paladin 8/Sword Bard 4. Paladin - single-target damage, Aura of Protection (yes, that's a dedicated role) and low level buffs if done right. For Paladins it's "the strength of their conviction". Cleric - excellent AOE damage, plus some utility and high-level healing spells. Nov 5, 2019. Str: 15+1 Dex: 10 Con: 13+1 Int: 8 Wis: 12 Cha: 14+2 . Help - Diff between Bard/Paladin vs Paladin/Bard Multiclass. If you think one 6th level spell is better than access to divine smite, just take a moment to think what you just said. But it's best if you stick with pure Dirge bard (or maybe a small splash) in order to max out those benefits. Paladin Bard Warlock Sorcerer Multiclass. Much like the Fighter, the Paladin can make effective use of the Goblin’s traits. Their scaling and effectiveness depend on spells slots, which Bard provides a lot. These differenceres won't really matter for you just playing the game, that is min-maxing for very specific content. As to when to multiclass…It depends on your campaign and what you want. For level 1 i would often use shield of faith, or protection against good and evil. I’m going to second u/Rhythm2392’s Paladin 2 / Swords Bard X. 3. All you want paladin for is divine smite and that's it which you get at level 2. Paladin - single-target damage, Aura of Protection (yes, that's a dedicated role) and low level buffs if done right. My team consist of astarion,. The first Bard Build I’m going to show you is a College of Swords Level 6 Build. Colleges of Glamour, Lore and Swords handle a lot of the different archetypes well, and magical secrets should typically be used to shore up any holes in your concept or play.